﻿// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using TMPro;
using UnityEngine;

namespace TiltBrush
{
    public class FrameCountDisplay : MonoBehaviour
    {

        [SerializeField] private TextMeshProUGUI m_text;
        private int m_numFrames;

        public void SetFramesTotal(int frames)
        {
            m_numFrames = frames;
            m_text.text = string.Format("0/{0}", m_numFrames);
        }

        public void SetCurrentFrame(int frame)
        {
            m_text.text = string.Format("{0}/{1}", frame, m_numFrames);
        }
    }
} // namespace TiltBrush
